Careers

Available Jobs at Unifi Media.
If all these interest you, forward your resume today to hr@unifimedia.com

 

Keyskills:

  • Admin
  • Front Desk Executive
  • Receptionist

Desired Candidate Profile:

  • Education :(UG - Any Graduate - Any Specialization)
  • Excellent written and oral communication skills
  • Proficient in MS-office and Internet skills
  • Pleasing personality with good interpersonal skills
  • Only Female Candidate will be preferred

Job Description:

Candidate will be responsible for

  • Handling front office
  • Handling day to day working of the office
  • Administration
  • Handling routine documentation
  • Telecalling
  • Should be able to work independently

Salary:

  • Industry: Post production / Media
  • Functional Area: Executive Assistant, Front Office, Data maintainance, telecalling


Full Time Job

  • we have an opening for a Feature VFX Supervisor

Job Responsibilities:

This position is responsible for providing artistic and technical direction, from concept to final completion on feature VFX and Virtual Reality productions. Reporting to the Chief Creative Officer specific duties include overseeing all VFX specific work, including game planning, creating budgets and schedules with the production team, casting internal talent and interviewing freelance artists for projects when necessary, helping to build and refine our internal pipeline and tools, ensure that projects are being completed to the clients expectations. This position is a client interfacing position and will require previous experience working with studio clientele.

Additional responsibilities include acting as a “hands on” internal expert on software tools and techniques available to our artistic talent and mentoring the creative staff on applying said tools and techniques to achieve results required. This role also has direct input on the application and future development of our pipeline, toolset and the Company’s future development of tool and techniques.


Job Qualifications:

  • A minimum of 5 years related experience in both the creative and technical aspects of VFX post production, including 2D VFX for film, commercials and/or television.
  • Thorough knowledge of color space.
  • In depth knowledge of Nuke, Maya, and related software is essential as is a solid understanding of production pipelines, 2D, 3D, CG elements, set extensions etc.
  • Experience in the VR space is highly preferred.


Full Time Job

  • we have an opening for a Feature 3D Supervisor

Job Responsibilities:

Unifimedia is expanding our current VFX pipeline to encompass greater opportunities for Film, episodic, and commercial work.

Unifimedia is seeking an accomplished Nuke Compositor to blaze the trail with our team and utilize your expert Nuke skills and creativity to execute photo-realistic compositing for feature films and episodic projects.

  • Creates high quality digital composites and visual effects for feature films and television
  • Follows the creative direction from VFX Supervisors to executes assigned shots.
  • Seamless integration of assets and CGI sources into live-action using standard compositing techniques.
  • Ability to work on complex and demanding shots and problem-solve creatively.
  • Proficient in using 2.5d approaches, projections, tracking and using 3D environment within Nuke.
  • Works in partnership with creative team to ensure shots are delivered to the very highest standard.
  • Effective organizational and time management skills to meet schedules.
  • Maintain overall look, colour balance, and quality of assigned shots and sequences to ensure uniformity in all completed work.
  • Photo-real compositing experience in live action VFX.

Job Qualifications:

  • 2+ years of relevant work experience; television/feature film work, an asset.
  • Degree/diploma in relevant field an asset.
  • Great interpersonal skills and the ability to work well in a team environment.
  • Experience in the VR space is highly preferred.
  • Keen eye for photo-real integration of 2D and 3D/CG elements into live-action plates.
  • A full understanding of colour space and Luts for VFX pipeline.
  • Strong knowledge of Nuke compositing Experience using multi-pass CG elements
  • Working knowledge of overall VFX Pipeline.
  • Strong artistic skills
  • Knowledge of lenses, cameras, and plate acquisition .
  • Capable navigating a Windows/Linux environment.
  • Experience with other VFX software, an asset: PFtrack, after effects, Shotgun, Photoshop, silhouette, fusion, etc.
  • Python/TCL Programming and coding experience is a plus


Full Time Job

  • we have an opening for a Feature Comp Supervisor

Full Time Job

  • we have an opening for a Feature 3D Generalist

Full Time Job

  • we have an opening for a Feature Senior Matte Paint Artist

Full Time Job

  • Unifimedia looking for a highly talented concept artist to work on a brand new project!

Job Responsibilities:

  • Work closely with VFX Supervisors and the production team with establishing the visual style for production art
  • Work with the VFX Supervisors to maintain consistent artistic style
  • Create 2D designs and other production designs for assets
  • Actively participate in artistic and technical problem-solving
  • Be able to identify inefficiencies in the concept-to-production process and help formulate resolutions
  • Produce a wide range of highly creative character, creature, hard surfaced and environment concept art
  • Communicate clearly with artists and project supervisors
  • Produce assets on schedule, meeting or exceeding team quality metrics
  • Participate in meetings and discussions to ensure project goals are being met at a high quality.
  • Create style frames/concepts and help gather reference material to bring clarity to the project’s visual direction.

Qualifications:

  • Minimum 4-5 years of film industry experience
  • Excellent rendering and design skills with a demonstrated ability to adapt to established styles
  • Understanding of fundamental illustration skills including composition, perspective, anatomy, draftsmanship, and color theory
  • Digital illustration skills with an advanced understanding of Photoshop using a Cintiq or Wacom tablet
  • Understanding of form, composition, and distribution and purpose of detail
  • Industry leading understanding: of costume design throughout human history; of geography, geology, terrain, flora with an ability to render realistic environment concepts; of a variety of architectural styles throughout history with an application to architectural studies/concepts; of color theory, value structure, and lighting fundamentals with an application to both character and environment concept art; of material definition with an ability to render highly realistic materials as needed.
  • Strong understanding: of modern matte painting techniques; of modern pop culture trends within the entertainment industry with an ability to successfully apply to concept art and product style.
  • Self-managing - organized with good time management. Must be able to identify and meet goals.
  • Portfolio must demonstrate your versatility
  • Basic knowledge of 3D software as it pertains to the concept process is a plus
  • Self-motivated with a positive attitude and a great team-player
  • Exceptional communications skills, both oral and written. A passion for film is a plus
  • BA in art or related field or equivalent experience


Full Time Job

  • Unifimedia is looking for experienced roto and paint cleanup artists to work on upcoming high-end feature film and television projects.

Job Responsibilities:

  • creating articulated rotoscope and garbage mattes
  • tracking marker, wire, seam and rig removal
  • photo-real animated paint cleanup
  • working closely with compositors and supervisors
  • working efficiently under tight deadlines and meeting productivity and quota targets

Qualifications:

  • at least 3 years of experience in this position
  • a good understanding of techniques and methods of roto and plate preparation
  • an excellent eye for detail
  • a positive attitude, excellent communication skills and able to work well within a team under tight deadlines
  • experience with node based compositing system
  • experience with mocha software an asset


ANIMATORS WANTED...

Unifimedia is on the lookout for enthusiastic animators that are passionate about producing hyper-realistic VFX animation. We love the work we do and always strive to exceed client expectations.
From creatures to crashes, our effects animation work on feature film and high concept TV spans the spectrum from design through final animation.

DESCRIPTION

Leveraging our production workflow, the Animator, working under the direction of the Animation Lead, will develop performance and movement for creatures, objects and characters in live action film and television productions.

  • Create natural, realistic, polished motion using Maya.
  • Creatively enhance shots and push animation performance.
  • Engage with every stage of production including generating original concepts and designs, pre-visualization of complicated sequences and research and development.
  • Proactively recognize problems and troubleshoot solutions.
  • Meet deadlines.

Qualifications:

  • Minimum 3 years experience creating convincing performance and motion for live action feature film and/or television series.
  • Strong sense of camera work and framing for full cg or previs sequences.
  • Possess solid proficiency animating in Maya.
  • Demonstrate a thorough understanding of all aspects of animation, including rigging.
  • Must be detail oriented, organized, have good communication skills, and be able to independently handle a variety of tasks in an efficient manner.


Job Description

The Animation Director is a rare and exciting position and this person must have exceptional VFX animation and character/creature skills as well as strong organizational, administrative, leadership and excel in communication clarity. The Animation Director will use their expertise to implement the Director's specific vision by working closely with the studio Supervisors, Production and Animation teams.
In order to achieve the highest quality possible within the parameters of production schedules and budgets, the Animation Director will need to supervise animation teams both technically and creatively, facilitate communication between all parties, be flexible, be able to multi-task, trouble-shoot, mentor, motivate and add creative value in all areas including development and design.

Job Responsibilities:

  • Strive to create the most realistic motion possible.
  • Act as the main point of contact for the animation team, interpret client notes and guide the animators to create and revise their animation accordingly.
  • Ensure effective communication of motion and intent as derived from the client's specific shot direction.
  • Creatively oversee all animation shots and give revisions as needed before showing in dailies.
  • Ensure that all information is gathered, disseminated and remains a presence during the production flow.
  • Assigning tasks that are appropriate to the animator's skills and experience.
  • Manage performance and morale of assigned artists and to prepare reports as needed.
  • Assist in reel reviews, participate in interviews for animators, and lead animators. Make recommendations on new hires.
  • To achieve exceptional results while maintaining a balance between performance, schedules and budgetary requirements.
  • Supervise and train new members of the animation team.

Qualifications:

  • 10+ years hands-on digital production experience.
  • Possesses a broad creative skill set that encompasses all facets of a VFX animation production.
  • 6+ years of a proven track record of successfully working in a supervisory capacity on several major productions.
  • Strong understanding of both Facial and Figure Anatomy - biped, quadruped and winged.
  • Strong artistic aptitude for creature and other types of physically based motion.
  • Exercise a high level of focus and skill in a fast-paced production environment.
  • The ability to support himself/herself and take initiative.
  • Strong understanding of rigging.
  • Excellent knowledge of Maya.
  • Able to use Shotgun


Job Responsibilities:

  • Perform tasks such as 3D modeling, texturing and lookdev using reference material as it pertains to character development.
  • Work closely with the animators and riggers to develop a characters look.
  • Engage at every stage of production including generating original concepts and designs, pre-visualization of complicated sequences and research and development.
  • Working closely with CG Supervisors to determine best approach to solve technical challenges and develop final look.

Qualifications:

  • A strong understanding of artistic anatomy and form, both human and creature.
  • An understanding, and knowledge of, tool sets available for digital character creation. ie: Cloth Systems, Muscle Systems, Hair Systems, Subsurface Shading, FACT Blendshapes, etc.
  • Strong artistic aptitude with a discipline in hyperrealism as opposed to perceptual representationalism.
  • A full working knowledge of modeling in Maya is required.
  • Ability to deliver a model with clean topology and strong UV layout skills for texturing.
  • Ability to work with Z-brush and/or Mudbox.
  • Ability to work with 3D scan data.
  • A full working knowledge of Photoshop basics.
  • Mari Experience preferred.
  • Knowledge of Houdini would be an advantage.
  • Knowledge of Linux would be an advantage.
  • 3+ years of experience Modeling for Feature Films is required.
  • Comprehensive knowledge of lighting techniques is an advantage.


Full Time Job

We are currently looking for Environment Artists with hard surface and organic asset experience.

Job Responsibilities:

  • 3D Modeling and Texturing for feature films, using a wide range of reference material,
  • Work very closely with the look development artists and CG supervisors to generate both hard surface and organic environment assets
  • Create realistic textures for CG Assets
  • With guidance from CG Supervisors, help to determine the best approach to solve 3D challenges and develop final look.

Job Qualifications:

  • Strong spatial awareness and a good sense of form, scale and proportion, and a keen eye for detail,
  • A full working knowledge of modeling in Maya is required
  • Ability to deliver a model with clean topology and UVs
  • Experience with Z-brush and/or Mudbox
  • A full working knowledge of Photoshop basics
  • Mari Experience preferred
  • Knowledge of Houdini would be an advantage
  • Knowledge of Linux would be an advantage
  • 3+ years of experience Modeling for Feature Films is preferred.
  • Comprehensive knowledge of lighting techniques is an advantage


Job Responsibilities:

  • Responsible for final 3D scene assembly and rendering of elements required to complete visual effects shots,
  • Engaging at every stage of production including pre-visualization of complicated sequences, look development, and research and development,
  • Optimize and troubleshoot lighting and rendering problems in a fast paced environment,
  • Working closely with CG Supervisors to determine best approach to solve 3D challenges and develop final look,
  • Will work closely with compositors to finish selected shots so that computer generated elements are seamlessly integrated with live-action plates.

Job Qualifications:

  • Experience with Maya and/or Houdini as well as a firm understanding of film production / post production techniques in a production environment,
  • Intermediate-level compositing experience (Nuke),
  • Ability to problem solve and predict potential problems with assigned tasks,
  • Ability to manage personal as well as team milestones and deadlines,
  • Strong communication skills are critical. Candidate must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment,
  • Experience with V-Ray and/or Mantra a plus,
  • Experience with Texture Painting or Look Development a plus,
  • Experience with 3D modeling/texturing a plus,
  • At least 3 years of experience lighting for Feature Films.


Job Description:

A fast paced exciting position, the Massive Artist needs to have exceptional VFX crowd skills as well as strong organizational abilities and a mastery of communication clarity. The Massive Artist will use their expertise in Massive Software to implement the Director's specific vision by working closely with the Crowd Supervisor, Animation Director, Studio Supervisors, Production and Animation teams.

To achieve the highest quality possible within the parameters of production schedules and budgets, the Massive Artist will need to both technically and creatively produce shots, facilitate communication between all levels of production, be flexible, be able to multi-task, trouble-shoot, and add creative value in all areas through development and design.


Job Responsibilities:

Strive to create the most realistic crowd motion possible.

Anticipate production problems and collaborate with other department peers to identify solutions.

Provide input towards the vision of the future direction of technology in maintaining a world-class Crowd pipeline.

Collaborate and communicate with Supervisors and Producers in order to ensure deadlines are met.

Troubleshoot creative/technical issues as they arise. Provide hands-on assistance to the Animators and lighters.

Attend dailies and ensure creative direction is clear and through.

Lead by example, foster a good working atmosphere and ethics.


Job Qualifications:

5+ years hands-on digital production experience.
Possesses a broad creative skill set that encompasses all facets of a VFX crowd production.
Expert understanding of Massive crowd simulation software (Houdini a bonus)
Excellent understanding of rigging, motion capture, animation and in particular their relationship to Crowds.
Strong artistic aptitude for crowds and other types of physically based motion.
Exercise a high level of focus, communication and knowhow in a fast-paced production environment.
Excellent knowledge of Maya.
Strong understanding of Motionbuilder.
Solid Python / C++ experience desired.
Experience building a pipeline a plus.



Full Time Job

We are currently looking for a talented Modeling/Texture Artist.

Job Responsibilities:

  • 3D Modeling and Texturing for feature films, using a wide range of reference material,
  • Work very closely with the shader writers, look development artists and the riggers to generate organic or rigid object models that are suitable for feature film work,
  • Creating textures for CG Assets
  • With guidance from CG Supervisors, helping to determine the best approach to solve 3D challenges and develop final look.

Job Qualifications:

  • Strong spatial awareness and a good sense of form, scale and proportion, and a keen eye for detail,
  • A full working knowledge of modeling in Maya is required,
  • Ability to deliver a model with clean topology and strong UV layout skills for texturing,
  • Ability to work with Z-brush and/or Mudbox
  • A full working knowledge of Photoshop basics
  • Mari Experience preferred
  • Knowledge of Houdini would be an advantage,
  • Knowledge of Linux would be an advantage,
  • 3+ years of experience Modeling for Feature Films is required.
  • Comprehensive knowledge of lighting techniques is an advantage


Full Time Job

MOTIONBUILDER/MAYA ANIMATORS WANTED.

Unifimedia is on the lookout for enthusiastic MotionBuilders/Maya animators that are passionate about producing hyper-realistic VFX animation. We love the work we do and always strive to exceed client expectations. From creatures to crashes, our effects animation work on feature film and high concept TV spans the spectrum from design through final animation.

JOB DESCRIPTION

Leveraging our production workflow, the MotionBuilder/Maya Animator, working under the direction of the Animation Director, will use their expertise to develop performance and movement for creatures, objects and characters in live action film and television productions.

Job Responsibilities:

  • Create natural, realistic, polished motion using MotionBuilder/Maya.
  • Creatively enhance shots and push animation performance.
  • Engage with every stage of production and troubleshoot creative/technical issues as they arise.
  • Contribute, challenge, mentor, and grow the skillsets of our teams.
  • Meet deadlines.

Job Qualifications:

  • Minimum 2 years Maya experience creating convincing performance and motion for live action feature film and/or television series.
  • Minimum 4 years MoitionBuilder experience as artist/technical artist creating convincing performance and motion through Animating and Motion editing.
  • Possess solid proficiency animating in MotionBuilder and Maya.
  • Demonstrate a thorough understanding of all aspects of animation, including rigging.
  • Must be detail oriented, organized, have good communication skills, and be able to independently handle a variety of tasks in a fast-paced environment.


Unifimedia is on the lookout for enthusiastic Senior Maya animators that are passionate about creating hyper-realistic VFX animation. We love the work we do and always strive to exceed client expectations. From creatures to crashes, our effects animation work on feature film and high concept TV spans the spectrum from design through final animation.

JOB DESCRIPTION:

Leveraging our production workflow, the Senior Animator, working under the direction of the Animation Supervisor, will develop convincing performance and movement for creatures, objects and characters in live action film and television productions. Our Senior Animators are the heavy lifters, mentors, quality insurers, who proactively lead and require minimal direction.

Job Responsibilities:

-Work primarily with Animation Supervisor/Leads to create natural, realistic, polished motion using Maya.
-Creatively enhance shots and push all aspects of animation performance.
-Engage with every stage of production including generating original concepts and designs, pre-visualization of complicated sequences and research and development.
-Proactively communicate challenges and troubleshoot solutions.
-Provide input regarding tools and workflows to improve throughput and/or quality.
-Manage time, expectations and resources to meet deadlines.
-Attend dailies, reviews, and team meetings as required.
-Mentor junior animators.


Job Qualifications:

-Minimum 8+ years experience creating convincing performance and motion for live action feature film and/or television series.
-Demonstrated expert knowledge of traditional animation principles, acting, film production and compositional magic.
-Ability to convincingly animate multiple types of characters and non-characters from simple to complex with a minimum of supervision
-Ability to take direction positively, work well within a diverse group, and thrive under the pressure of tight production deadlines.
-Possess an expert proficiency animating in Maya.
-Possess a working knowledge of Motion Capture and/or Rigging.



Job Responsibilities:

  • Responsible for final 3D scene assembly and rendering of elements required to complete visual effects shots,
  • Engaging at every stage of production including pre-visualization of complicated sequences, look development, and research and development,
  • Optimize and troubleshoot lighting and rendering problems in a fast paced environment,
  • Working closely with CG Supervisors to determine best approach to solve 3D challenges and develop final look,
  • Will work closely with compositors to finish selected shots so that computer generated elements are seamlessly integrated with live-action plates.

Job Qualifications:

  • Expert-level experience with Maya and/or Houdini as well as a firm understanding of film production / post production techniques in a production environment,
  • Intermediate to advanced-level compositing experience (Nuke),
  • Scripting experience with MEL or Python strongly desired,
  • Ability to problem solve and predict potential problems with assigned tasks,
  • Ability to manage personal as well as team milestones and deadlines,
  • Strong communication skills,
  • Strong leadership skills,
  • Experience with V-Ray and/or Mantra a plus,
  • Experience with Texture Painting or Look Development a plus,
  • Experience with 3D modeling/texturing a plus,
  • At least 5 years of experience Lighting for Feature Films.


Full Time Job

Unifimedia is on the lookout for enthusiastic Trackers that are passionate about producing hyper-realistic VFX animation. We love the work we do and always strive to exceed client expectations. From previs to camera extensions, our tracking and layout work on feature film and high concept TV spans the spectrum from design through final camera and layouts.

DESCRIPTION:

Leveraging our production workflow and working as or under a Lead, this artist will create, solve or extend camera motion, assist in pre- and post- visualization, and perform complex layout and matchmoving tasks in live action film and high concept television productions.

JOB DESCRIPTION:

-Camera tasks - recreating (solving) or creating the movement of a mono or stereo live-action camera in 3D.
-Using lidar or the measurements and pictures of the live-action set, camera information, distortion grids, and scaling reference of characters and objects to recreate a virtual set in 3D (Maya).
-Scene layout in Maya.
-Matchmoving rigid and non-rigid objects on moving elements in the plate.
-Show set-up including removing lens distortion from the plates to aid in the solving of tracks.


Job Qualifications:

-Expert knowledge of 3Dequalizer (knowledge of PFTrack a plus).
-Thorough knowledge and experience with Maya.
-Working knowledge of Nuke.
-On set production experience is desirable.
-Previous stereoscopic film production experience a plus
-Knowledge of a tracking software's scripting language is a plus.
-Meticulous attention to detail with a great eye for camera motion and composition.
-Must work well under pressure for potentially short turnaround deadlines.
-Able to take direction and feedback well from a lead or supervisor.
-A minimum of two years of feature film experience required.



Full Time Job

  • Unifimedia is looking for talented compositors to work on upcoming high-end feature film and television projects.

Job Responsibilities:

  • 3D Modeling and Texturing for feature films, using a wide range of reference material,
  • Work very closely with the shader writers, look development artists and the riggers to generate organic or rigid object models that are suitable for feature film work,
  • Creating textures for CG Assets
  • With guidance from CG Supervisors, helping to determine the best approach to solve 3D challenges and develop final look.

Job Qualifications:

  • Strong spatial awareness and a good sense of form, scale and proportion, and a keen eye for detail,
  • A full working knowledge of modeling in Maya is required,
  • Ability to deliver a model with clean topology and strong UV layout skills for texturing,
  • Ability to work with Z-brush and/or Mudbox
  • A full working knowledge of Photoshop basics
  • Mari Experience preferred
  • Knowledge of Houdini would be an advantage,
  • Knowledge of Linux would be an advantage,
  • 3+ years of experience Modeling for Feature Films is required.
  • Comprehensive knowledge of lighting techniques is an advantage


Job Responsibilities:

  • Work as part of the film production team to capture, document, and implement viable training solutions
  • Communicate with department managers, production, creative and technical leads to determine training requirements and best practices
  • Organize and schedule courses and training sessions
  • Prepare and acclimatize new hires to the pipeline
  • Oversee the coordination of training
  • Act as a liaison between trainees and training staff
  • Support and manage Internship programs
  • Propose new and efficient ways to improve production workflow at Unifimedia

Skills Required:

  • A passion for film
  • Exceptional people skills;
  • Strong attention to detail, critical thinking and problem-solving skills, willingness and ability to learn new skills & Technologies;
  • Strong time-management skills, the ability to prioritize workload combined with a sense of urgency, work well under pressure and meet multiple critical deadlines daily;
  • Must have strong planning and organizational skills; be confident and enthusiastic when communicating in person and/or over the phone; and enjoys working in a fast-paced creative team environment;
  • Must have exceptional communication skills (both written and verbal), as well as active listening skills
  • A pro-active nature with a strong display of “Can do”, and “No job is too small or too big” attitude;
  • Technical proficiency in Windows operating system
  • Strong technical writing skills
  • Ability to collate data from diverse sources and create clear presentations
  • Experience with Confluence a definite asset

Job Qualifications:

  • Must have at least 3-5 Years of VFX Production experience
  • Must have thorough knowledge and ability to use MS Office, Shotgun, FileMaker and to learn proprietary studio tools quickly and effectively.
  • The candidate must have the ability to work autonomously and meet deadlines
  • Strong communication and interpersonal skills are critical
  • Candidate must be able to lead and work within a team environment


Job Responsibilities:

  • Work as part of the film production team to implement viable digital production/vfx solutions for feature films and high concept TV shows
  • Build and maintain professional relationships with clients
  • Develop, implement, and oversee project plans and delivery schedules to ensure both internal and client deadlines are met
  • Anticipate artist and production bottlenecks before they happen
  • Propose new and efficient ways to improve production workflow at Unifi Media
  • Oversee turnovers, outputs and client deliveries - ensuring the highest level of quality control

Track all project costs and issue weekly and monthly cost-reports Issue weekly internal and client progress reports


  • Develop new business from local and alternative feature film markets
  • Work closely with the VFX Supervisor to create accurate bids & change orders
  • Communicate with producers, coordinators, creative and technical leads regarding directives and production requirements of specific projects
  • Make strategic recommendations relating to staffing, company workflow and procedures as well as overall company direction.

Skills Required:

  • A passion for film - a keen interest in the business of film making and working within a team;
  • Exceptional people skills;
  • Strong attention to detail, critical thinking and problem-solving skills, willingness and ability to learn new skills & technologies;
  • Strong time-management skills, the ability to prioritize workload combined with a sense of urgency, work well under pressure and meet multiple critical deadlines daily;
  • Must have strong planning and organizational skills; be confident and enthusiastic when communicating in person and/or over the phone; and enjoys working in a fast-paced creative team environment;
  • Must have exceptional communication skills (both written and verbal), as well as active listening skills
  • A pro-active nature with a strong display of ''Can do'', and ''No job is too small or too big'' attitude;
  • Technical proficiency in Windows operating system

Job Qualifications:

  • Must have 5+ years experience as a visual effects producer on feature films and television
  • Must have Expert knowledge of MS Office, specifically Excel, Shotgun, FileMaker and to learn proprietary studio tools quickly and effectively
  • The candidate must have the ability to work autonomously and meet deadlines
  • Strong communication and interpersonal skills are critical
  • 3D and/or on-set production experience is a plus

All applicants must include a cover letter and resume with their application.



Full Time Job

  • Unifimedia is looking for talented compositors to work on upcoming high-end feature film and television projects.

Job Responsibilities:

  • Works with supervisors and peers to build and support the Asset tools, techniques and procedures to support current projects and advance the capabilities of the facility.
  • The role requires strong technical and communication skills, as well as a firm understanding of modeling, texturing, shading, color theory, software design, graphics, and production work flow.
  • Candidates will be required to contribute to asset creation, and overall back end development.
  • Design, create and maintain tools using APIs provided by the various DCC applications.
  • Work with artists to troubleshoot and fix problems arising in the Technical Director’s area(s) of expertise

Job Qualifications:

  • Degree in Computer Science, Engineering, Mathematics or equivalent work experience
  • Proficiency with Maya, Houdini, Mari, Substance, Nuke, Shotgun, Python and PySide.
  • Experience with pipeline integration, rendering, asset systems and databases
  • Minimum 3 years visual effects production experience required
  • Ability to quickly master proprietary tools and development processes.
  • Creative problem solving skills
  • Must be detail oriented, organized, have good communication skills, and be able to independently handle a variety of tasks in an efficient manner


Job Responsibilities:

- Creating 3D imagery and animated content for television commercials and digital projects
- Produce flawless and photoreal 3D imagery
- Drive creative 3D concepts with the rest of our team through good communication, planning, concepts/sketches, etc.
- Complete high quality work, on time and to specification
- Breaking-down and quoting on complex VFX projects
- Attending shoots and supervising VFX requirements on-set
- Attending client meetings from initial pitches and concepts, through to project completion
- Nurturing junior talent within the 3D department including helping with technical and creative problems and passing on knowledge when necessary


Skills & Experienced:

- At least 5 years' experience in the production of high-end 3D VFX
- Good teamwork and excellent communication skills, within the VFX team and with Producers, Director and clients
- Knowledge of advanced 3D modelling, rendering, animation, texturing, lighting, shading, effects and rigging
- Expert level Maya and/or Houdini
- Advanced rendering skills with a clean, modern aesthetics (Arnold/Mantra/V-Ray/Redshift)
- Familiarity with pipeline issues and a typical post production environment
- Expertise in general compositing principles (Nuke)
- Strong aesthetic sensibility, good use of colour, clean typography etc
- A knack for visual exploration of abstract concepts
- Very creative and design oriented
- Self-motivated problem solver
- Additional experience in broadcast or feature films production is benefit



Full Time Job

This role tends to vary between projects, as we adapt to the needs of the characters/creatures we create in collaboration with filmmakers.

Job Responsibilities:

  • Work closely with CG supervisors to develop best approach for technical challenges associated with character simulations.
  • Develop new techniques and processes to solve character production challenges.
  • Collaborate with Asset, Rigging, and Animation teams to develop effective and efficient physically-based simulation assets and rigs, that meet creative and technical needs.
  • Develop tools and best practices associated with character simulation.
  • Develop and maintain character motion and deformation systems; secondary dynamics systems.
  • Perform tasks such as Character finaling, cloth setup, hair setup and simulation as it pertains to character animation.
  • Capable of writing pipeline tools to streamline the setup and shot-making processes.
  • Work with production management to prioritize tasks.

Job Qualifications:

  • In depth knowledge of Maya, including Maya rigging, modeling, cloth and hair techniques; preferably 3+ years of production experience. No cross-training available due to the timeframe.
  • Strong understanding of both Facial and Figure Anatomy - biped and quadruped.
  • High level of understanding for physically based simulation techniques and how they relate to film.
  • Complex character/vehicle rigging experience in Maya in film/broadcast or games environments.
  • Experience with finaling and PSD workflows.
  • Ability to work with and organize complex, physically-based assets.
  • MEL, Python and C++ experience.
  • Knowledge of Mudbox and/or Zbrush is preferable.
  • Experience with setting up production pipelines while being able to follow guidelines.
  • Strong artistic aptitude with a discipline in hyperrealism as opposed to perceptual representationalism.
  • The ability to support himself/herself and take initiative.


Job Responsibilities:

  • Work closely with VFX Supervisors and Leads to determine best approach to solve effects challenges and develop final look in shot development
  • Work with other TDs, art directors and designers to create photo-real effects and physically accurate simulations
  • Accurately interpret concept art and design from the Art Department
  • Use and understand 3D / 2D applications such as Houdini, Maya, and Nuke
  • Provide input regarding tools and interfaces to improve throughput
  • Producing a final overall look that far exceeds client expectations.

Job Qualifications:

  • At least 2 years of feature film production experience working with Houdini and/or Maya
  • Experience with RealFlow, FumeFX, and Naiad a plus
  • Experience lighting and rendering with Mantra, Renderman, and V-Ray a plus
  • Ability to script in Python and Hscript. C++ and HDK and plus
  • Ability to quickly master proprietary effects tools and pipeline tools
  • Ability to design, self-direct, and organize your work
  • Strong communication skills and must be able to work well within a team
  • Exercise a high level of focus and skill in a fast-paced production environment
  • Ability to perform visual and analytical problem-solving
  • Strong demo reel and/or portfolio in realistic effects animation, lighting, arts or engineering.


Job Responsibilities:

  • Works with supervisors and peers to build and support the Lighting tools, techniques and procedures to support current projects and advance the capabilities of the facility.
  • The role requires strong technical and communication skills, as well as a firm understanding of lighting, shading, compositing, color theory, software design, graphics, and production work flow.
  • Candidates will be required to contribute to lighting, and overall back end development.
  • Design, create and maintain tools using APIs provided by the various DCC applications.
  • Work with artists to troubleshoot and fix problems arising in the Technical Director’s area(s) of expertise

Job Qualifications:

  • Degree in Computer Science, Engineering, Mathematics or equivalent work experience
  • Proficiency with Houdini, Maya, Nuke, Shotgun, Python and PySide.
  • General understanding of modern rendering algorithms.
  • Experience with a variety of pathtracers, including Mantra, RedShift, RenderMan and V-Ray is a plus.
  • Experience with pipeline integration, rendering, asset management systems and databases
  • Minimum 3 years visual effects production experience required
  • Ability to quickly master proprietary tools and development processes.
  • Creative problem solving skills
  • Must be detail oriented, organized, have good communication skills, and be able to independently handle a variety of tasks in an efficient manner.


Job Responsibilities:


-Works with supervisors and peers to come up with advanced but technically sound Rigging solutions to enhance character technology and creation processes.
-The role requires strong technical and communication skills, as well as a firm understanding of rigging, software design, graphics, and production work flow.
-Candidates will be required to contribute to rigging, and overall back end, development.
-Create and develop scripts and plugins for the Rigging department.
-Candidates will be required to rig advanced characters in Maya
-Research and develop new deformation approaches, advanced methods to create rigs, and enhance existing Maya toolsets using python and Maya API.
-Work with artists to troubleshoot and fix problems arising in the Technical Director’s area(s) of expertise


Job Qualifications:


-Degree in Computer Science, Engineering, Mathematics or equivalent work experience.
-Proficiency in with Python, C++, Maya API, and creating plugins.
-Strong Math skills, ie: Linear Algebra, thorough understanding of matrices, vectors and transformations in 3D.
-Experience with MEL, Maya Production, Motion builder or Mocap experience is a plus.
-Experience working with Facial Action Coding System based facial rigging system is a plus.
-Minimum of 3 years work experience in visual effects production experienced required.
-Excellent problem-solving and communication skills.
-Must have good tools design logic - keeping things as simple as possible while creating complex projects.
-Must be a self-starter with a willingness learn and grow, and take direction well.
-Possess strong time and project management, be a good team player, and have good work ethics.



Job Responsibilities:

  • Work with our head of CG and supervisors to build and maintain pipeline tools, techniques and procedures to support current projects and advance the capabilities of the facility for the future.
  • Come up with elegant solutions and tools to speed up workflows, alleviate bottlenecks and facilitate production.
  • Candidates will be required to contribute to their area of specialty (FX, Lighting, etc.) and overall back end development.
  • Looking for someone who is motivated, proactive and self-starting. This is both a creative and technical position.

Job Qualifications:

  • At least 5 years of development experience, preferably in a production environment.
  • A firm grasp of python, MEL, Qt, Pyside, HTML/Javascript, Git Required. Knowledge of C and C++ is a plus.
  • A solid grasp of shotgun application dev, along with developing tools for Maya, Houdini, Arnold, Vray, Mantra, RV, Nuke, Qt UI design, video/image/audio formats/compression and networking.
  • Experience working with the following frameworks: sqlalchemy, quicktime, opengl and opencl.
  • Experience with the following tools: virtualenv, apache, postgresql, alembic and compilers
  • Must be a problem solver with good communication skills who can bring new ideas and solutions to the table.
  • Functional knowledge of Linux based distributions.


Job Responsibilities:

  • Ensure IT systems operate reliably to meet needs of production,
  • Administration and support of Linux (CentOS primarily), Windows (Windows 7 and Server 2003/2008) and Macintosh desktop computers, involving both hardware and software troubleshooting,
  • Assist with maintaining health of renderfarm. Monitor existing servers that support our pipeline,
  • Maintain existing network and evolving where necessary; identifying problems and proposing a solution.
  • Provide support to the Unifi Media team, troubleshooting issues as they come up on a day to day basis,
  • Document IT processes,
  • Collaborate with other members of the technical department supporting the production of feature films,
  • Offer input into existing technologies and always work towards making a more robust technical infrastructure. Keep up to date with applicable technology for the VFX industry,
  • After hours and weekend availability when required by production.

Job Qualifications:

  • 2 or more years of experience as a systems administrator in a heterogeneous environment. 70/20/10 split between Linux, Windows and Macintosh support,
  • Working knowledge of the M&E industry (VFX preferred),
  • Experience supporting (some, if not all of) Adobe, Nuke, Maya, Houdini, ZBrush, Mari and other related applications in a production environment,
  • Independent problem-solving, self-directed personality,
  • Strong familiarity enterprise storage servers. Unifi Media uses Isilon. Understanding of Avere FXT and how the Avere works,
  • Strong understanding of the following networking protocols and services: Active Directory, DHCP, DNS, NFS, CIFS/Samba, PXE.
  • Previous use of Extreme Networks switching equipment if applicable; otherwise understanding of enterprise level switch hardware, routing, VLANs.
  • Able to read and understand the Python language. Bonus points if you can write Python. Python is used across our pipeline and also used for to automate systems tasks. It's great.
  • Understanding of Nagios, Cacti and Ganglia; more importantly knowing how to use such tools to identify and solve problems,
  • Familarity with the MPAA Content Security Best Practices considered a plus.